Micro-Zooids: A story
Summary
When I was 16, I wrote a computer game, called Micro Zooides. It was called that partly because on Windows .EXE files all start with the two characters MZ
, and partly because it was about small creatures. Micro-Zooides was going to be about humanity’s progress, it was going to be Civilization, which didn’t exist yet.
The game had a splash screen of a Far Side comic, then a short video of me tromping through the woods like a Neanderthal, which my Dad filmed and which I digitized with a very early video capture card.
In Borland’s Turbo C++ 3.0 I wrote a basic graphics engine to display the tiles of the world, and an event loop so I could move the main character around the world. I drew sprites for a proto-human (the micro zooid), dirt, rocks and sticks. He could walk around the world, and pick up and put down rocks or sticks.
Then I took a break to plan. I have a proto-human, rocks, and sticks. How do I get to civilization?